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A room with a Transporter signal.

Room r2 has a Transporter signal. Note the light blue outline and the squiggly lines at the top left of the room.

"transports drone(s) to and from Outposts/Derelicts"

Transporter is a ship upgrade that allows the player to teleport drones and other resources between rooms on a derelict.

Unlike the Teleport drone upgrade, which can only teleport active drones with the upgrade equipped, Transporter is able to teleport active drones, disabled drones, and ship upgrades between rooms (only if they are being towed by a drone). Also unlike Teleport, which lets drones teleport between any room on a derelict, Transporter only works between rooms with an active transporter signal. The docking bay will always have a transporter signal.

The player is required to equip this upgrade in order to access outposts, as they are not able to dock the docking ship at any of its airlocks (which can still be used to vent rooms).

Transporter signals can be found in any derelict ship as long as the player has the upgrade equipped. When the derelict is generated, a certain amount of Transporter receivers is distributed across the ship, at least one of those in a room with a Power Inlet.

Only rooms that have a Transporter receiver can get Transporter signals during the mission. These rooms always start empty of infestations and if there is a vent in such a room, it will not spawn Swarms, even if Swarm is an infestation type on that derelict. When scanned by a probe or Scan or after getting a Transporter signal, rooms with transporter receivers show an icon in the top left, depicting 3 zig-zag lines with two straight lines at the top and bottom.

At the start of the mission, at least one room with a Transporter receiver and a Power Inlet will immediately gain a Transporter signal and thus be visible in the Schematic View.

During the mission, any room with a Transporter receiver may gain a Transporter signal and appear on the Schematic View, even if it has not been discovered yet. Rooms with active transporter signals will be highlighted with thick, bright-blue outlines in the Schematic View. The strength of a transporter signal can change over time, with the Schematic View highlight transitioning between bright-blue to dark-gray depending on the strength. When a room loses its signal, the player is notified via the console, and the room cannot be used to transport items until the signal comes back. The top left symbol will similarly cycle through colors: light blue for a strong signal, yellow for a weak signal and red for no signal.

The player is notified via the Console whenever a signal is lost, gained, is getting weaker, or is getting stronger.

When a new transporter signal is gained, the player is also notified of how many remaining transporter signals there are on the derelict. This count can also be checked by using the transport command without any parameters. When it reaches 0, no new signals may be acquired[1], so it is important to get all drones out before losing the last signal.

Whenever the player transports items between two rooms that are not the docking ship, the items are transported to the docking ship first, and then to the destination room one second later.

Exiting a mission with a Transporter signal in a room that contains drones or ship upgrades (including broken and firmly installed upgrades) will transport those to the docking ship before exiting the mission.

Usage[]

'transport'        lists all rooms with active transporter signals and how many signals remain.
'transport 1 r2'   transports drone 1 to room 2.
'transport all r2' transports all drones to room 2.
'transport 2 1'    transports drone 2 to drone 1 (if both drones are in rooms with transporter signals).

Modifications[]

Name Description Cost Scrap icon
Repairs the upgrade repairs the upgrade back to full working order -8 to -12
Convert into scrap this item is converted into scrap that can be used to perform other modifications +6
  1. There is a bug, however: New signals may still be acquired as long as no Transporter signal is lost after the count reaches 0.
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